Project Zomboid: The new success of Twitch and Steam is a zombie game of 10 years ago?

Surely you have started to see it by Twitch or YouTube in the hands of your favorite content creators. We are referring to Project Zombie, a title that is gaining a lot of popularity during the last few weeks, and that begins to run as one of the games of this end of the year.

At first glance, it looks like a survival game for PC more, as if there were few. But after its simple title surface at a graphic level and with a somewhat dense interface, it is hidden one of the great experiences of the year in the world of video games. This is Project Zombie.

What is Project Zombie?

Project Zombie follows the Among US path, since it is a game that is taking late success... one away from the game release date. We say this because Project Zombie was launched as an alpha technique in 2011, ten years ago. And besides, soon the problems began.

The robbery of two studio laptops in charge of development, The Indie Stone, caused the source code to be filtered on the Internet, allowing the title to be accessible since then, and forcing the study to great delays in development. In 2013 they released a version in advance access in Steam and a year later the first version of the multiplayer. Since then, they have been constantly updating the title.

At playable level, Project Zombie is a title framed within a particular movement of video game development. Born of the primal current of the survival in PC, and has key systems such as crafting, the use of resources and the definitive death of our character. Its isometric and remote view of the action is the true letter of presentation of the game, especially because it has a playable justification.

Although we can see all the mapping, we will only identify the enemies who are in the field of vision of our character. This means that yes, we will not see the zombies that are behind us, although if we can listen to them. An interesting extra for a degree focused on experience.

How popular is being?

How Many Zombies Can I Kill In 24 HOURS | Project Zomboid

Several content creators of a certain Ruse are giving Project Zombie an opportunity. Perhaps it has not yet arrived at the foreground of the streamers, but as we can see in the upper image, the game has reached its maximum of channels by emitting it, with a total of 292 at the time we are writing this text.

It is also climbing its popularity, which had a maximum around August with 66,000 spectators, and that is already approaching 43,000 last Thursday. At the level of players, it is where the difference is. In August, Project Zombie arrived until 7100 concurrent players, historical record then for the title in Steam; Well Last Thursday, it reached 48,250... surpassing the viewers of the game on Twitch.

Although Steam's rebates help, since the game is available for 9.37 euros, the truth is that there is a reason for that popularity as located in two specific points of the year. We are talking about the Project Zombie 41 update.

La Build 41, the real key

And is that after so many years of anticipated access, Project Zombie is still updating. In fact, both in August and now in December, the so-called 41 has arrived, the most ambitious update in the history of the game, as they have the developers themselves: This Build makes a big step for us, since the graphics, the gameplay, the sound and the Net code has been remastered and improved in a radical way; the Build 41 feels more like a sequel as a patch. If we add this to the update of the map, the new mechanics and Systems, it is by far our greater update.

The issue is that in August the previous version arrived and only available for Single-player mode, while now land the compatible version of the multiplayer. This is an important point, because since its launch in 2014 the multiplayer is a really key part of the Project Zombie experience. If we add this to the enormous amount of quality of life and bug arrangements, we are facing a totally new game. How far will Project Zombie come from?.

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